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Thanks for the fix, that was it. It made the arguments be all 3 resources instead of the structure. I did have an issue though as initially I only changed the fragment function and I had similar code for the vertex function, and with that on I was getting thisExecution of the command buffer was aborted due to an error during execution. Caused GPU Hang Error (IOAF code 3)Seems like validation is not capturing this error. The flags being ignored is also very misleading.